So, for those who haven't gotten to see the 'End Boss' of Ulduar, you are, quite simply, in for a treat. While I wish this would have happened before the nerf, it was still fun to do the cha-cha on his Elder God Body. Gratz to Fyers and Parth on their shiny new shoulders!
Phase 1 - 'Guardian Rugby'. It's pretty straight forward. Sara (that annoying girl that's been screaming for the entire time you've been in Ulduar. We renamed her Kessy), is standing in the middle of the Room. Each one of the Keepers you've activated will be on one of the pedestals, and you get buffs accordingly. Around the room are these roaming green clouds - and from them, spawn the Guardians. Couple of things to note: One. The mobs explode in shadowy goodness. This is actually how you get to phase 2 - you bomb Sara until she's "dead". Two. The mobs have an AoE Dark Volley which does damage and lowers the effective healing on the raid as a whole. You touch the clouds, you spawn another add. Aaaannd they already spawn automatically, faster and faster.They no longer MC people, so there goes the fun of ‘Crap, the Tank is… he charged me? WTF!’.
We went with the relay concept - one tank near Sara, dodging green clouds. One tank holding the adds. And one being the delivery boy. I think we should get Elaphae a little paperboy hat for this fight, but that's just me.
We had a small group of ranged DPS and a Priest running hobnob around the room, dodging (or trying too) clouds, to get into range of the mob, and blow it up when it was close to Sara. This portion is really all about control. Sadly, we had some premature explosions. And had to wipe the Raid up a few times.
Phase 2 - 'Day of the Tenticle'. If you've fought C'thun, then you'll understand that someone in Blizzard had illicit affairs with several octipods, and are trying to ensure that we all get the 'joy' of being violated by suction-cup tipped appendages. First, you need to clean up the Guardians that are left (and yes, they explode). Then, you have to Range down the Crusher Tentacles (they're the big ones that debuff your entire Raid with 20% less damage PER tentacle that remains active), while you're getting constricted by, gasp, constrictor tentacles, and debuffs by some piddly third tentacle that isn't even worth mentioning. Oh, and there are eye beams of 20K per second pain running amok. And your Sanity is slowly being ticked away by various actions. Oh, and the mind link spell, which makes two people have to 'hug' or suffer 3K damage per second, plus drop sanity like a rock.
And then there are the portals.Still with me?Good.
10 people (1 healer, 9 melee/hunters DPS) go into, gasp, 10 portals around the Boss, and then have to go kill illusionary tentacles inside of Yogg, to break through to his brain, and DPS their little black hearts out until he emotes, and they have to pop out. Sounds simply, right?Yeah, as long as they don’t look at the skulls, which drops their sanity, or get caught inside of Yogg, which instantly makes them Insane.
But wait, there’s more!Phase 3!
Okay, Phase 3 isn’t that bad.You set up your raid facing Yogg. Tanks pick up the adds (who hit harder the more HP they have, so you have to burn them down quickly), and the ranged bring down Yogg. The only real bad thing is the Maniacal Laughter which fires this purple beam of sanity-draining. It’s a race to burn him down before the timer.
Overall, it’s a fun, ‘Elder God’ fight. Try it.You’ll see.